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Traditional holography subject matter has been generally limited to small dead things (SMD). Pulse lasers and the advent of holographic stereography have made it easier to make holograms of scaled objects and those that live (un-SMD), at a cost of single dimensional parallax or monochromaticity. While stunning results have been produced, all of these required access to a lab, expensive lasers and optics, and infinite patience, care and skill to collect and record content. This complexity has generally kept holography out of reach for the masses.
The recent introduction of new 3D data sources, free or inexpensive composition and editing software, and fast, consistent print services may make it possible to finally “democratize” holography, and enable image makers to focus on message rather than medium. This paper will outline several photogrammetry-based methods for producing 3D content for holograms (with a camera and mouse finger), software applications for editing, positioning and lighting, and production means that are usable by anyone, from novice to professional. We will present step-by-step examples and display results depicting various subject matter, from color holographic portraits made from smart phone input to holographic maps made from movies collected with toy airplanes. The aim is to inspire image making, spontaneity, and maybe even social media-based collaboration to make EVERYONE a holographer. God Forbid.