To Infinity and Beyond: Using Data to Create Next Generation eBooks: Introduction

Heather Ruland Staines
Springer

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Researchers, students, and recreational readers will not be satisfied for long by static eBooks that recreate the print experience online. Advances in publishing technology will bring eBooks to life with supplemental data such as maps, videos, datsets, and interactive graphics. Textbooks have become living reference works and online learning tools allow customization on the fly to address student learning needs. Interactive games embedded in books or elaborate storylines that unfold in a gaming environoment will draw the reader into the story. Come explore what is truly possible in the universe of eBooks.

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