Stereoscopic Displays and Applications XXIV

SD&A 2013
February 4–6, 2013
Burlingame, California, USA
Stereoscopic Displays and Applications XXIV (SD&A 2013) was held at Hyatt Regency San Francisco Airport Hotel.

Table of Contents

  1. Simulator sickness analysis of 3D video viewing on passive 3DTV [8648-01] [SD&A2013]
  2. Study of visual fatigue/discomfort generated by S3D video using eye-tracking data [8648-02] [SD&A2013]
  3. History of Polarized Image Stereoscopic Display [8648-80] [SD&A2013]
  4. Simple measurement of lenticular lens quality for autostereoscopic displays [8648-06] [SD&A2013]
  5. Visibility of binocular crosstalk for high-dynamic range displays [8648-08] [SD&A2013]
  1. Method to test and quantify 3D active shutter glasses [8648-10] [SD&A2013]
  2. Towards standardized 3DTV QoE assessment: cross-lab study on display technology and viewing environment parameters [8648-12] [SD&A2013]
  3. Natural 3D content on glasses-free light-field 3D cinema [SD&A2013]
  4. Characterizing and Reducing Crosstalk in Printed Anaglyph Stereoscopic 3D Images [SD&A2013]
  5. Multi-view display module using MEMS projectors for an ultra-large screen autostereoscopic display [8648-20] [SD&A2013]
  6. Subjective and objective measurements of visual fatigue induced by excessive disparities in stereoscopic images [8648-22] [SD&A2013]
  7. Depth distortion in color-interlaced stereoscopic 3D displays [8648-23] [SD&A2013]
  8. Depth perception from stationary and moving stereoscopic three-dimensional images [8648-26] [SD&A2013]
  9. Immersion, tangibility, and realism: explaining the qualitative experience of stereopsis [8648-27] [SD&A2013]
  10. Coverage of the London 2012 Olympic Games in 3D [SD&A2013]
  11. The psychology of the 3D experience [8648-29] [SD&A2013]
  12. A semi-automatic 2D to stereoscopic 3D image and video conversion system in a semi-automated segmentation perspective [8648-30] [SD&A2013]
  13. Temporally consistent disparity estimation using PCA dual cross-bilateral grid [8648-31] [SD&A2013]
  14. Automatic depth grading tool to successfully adapt stereoscopic 3D content to digital cinema and home viewing environments [8648-32] [SD&A2013]
  15. Disparity remapping to ameliorate visual comfort of stereoscopic video [8648-33] [SD&A2013]
  16. Disparity analysis of 3D movies and emotional representations [8648-34] [SD&A2013]
  17. Methodology of stereoscopic motion picture quality assessment [8648-35] [SD&A2013]
  18. Critical alignment methods for stereoscopic production and post-production image registration [8648-36] [SD&A2013]
  19. Towards a metric of antialiasing sufficiency for stereoscopic displays [8648-37] [SD&A2013]
  20. Stereoscopic game design and evaluation [8648-38] [SD&A2013]
  21. Impact of floating windows on the accuracy of depth perception in games [8648-39] [SD&A2013]
  22. An interactive in-game approach to user adjustment of stereoscopic 3D settings [8648-73] [SD&A2013]
  23. The effects of 5.1 sound presentations on the perception of stereoscopic imagery in video games [8648-41] [SD&A2013]
  24. Depth perception of audio sources in stereo 3D environments [8648-42] [SD&A2013]
  25. Accommodation responses to horizontal-parallax-only super multiview display [8648-44] [SD&A2013]
  26. An optical see-through, multi-focal-plane stereoscopic display prototype enabling nearly-correct focus cues [8648-47] [SD&A2013]
  27. Is the use of 55" LCD 3D screen practicable in large seminar to lecture-hall size audiences? [8648-50] [SD&A2013]
  28. Immersive stereoscopic panoramas [8648-52] [SD&A2013]
  29. Extended depth-of-field in integral imaging by depth-dependent deconvolution [8648-63] [SD&A2013]
  30. Experimental verification of conditions for bubble-projection three-dimensional display [8648-55] [SD&A2013]
  31. Discussion Forum: 3D Movies - Is There Enough Depth? [SD&A2013]

Show all

Visibility of binocular crosstalk for high-dynamic range displays [8648-08] [SD&A2013]

Marc Lambooij, Martin Hammer
TP Vision (Netherlands)
Published Manuscript

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Disparity analysis of 3D movies and emotional representations [8648-34] [SD&A2013]

Takashi Kawai1, Masahiro Hirahara1, Yuya Tomiyama1, Daiki Atsuta1, Jukka Häkkinen2
1 Waseda Univ. (Japan), 2 Aalto Univ. (Finland)
Published Manuscript

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Method to test and quantify 3D active shutter glasses [8648-10] [SD&A2013]

Kurt Hoffmeister
Mechdyne Corp. (United States)
Published Manuscript

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Methodology of stereoscopic motion picture quality assessment [8648-35] [SD&A2013]

Alexander Voronov, Dmitriy Vatolin, Vyacheslav Napadovsky, Alexey Borisov, Denis Sumin
Moscow State Univ. (Russian Federation)
Published Manuscript

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Towards standardized 3DTV QoE assessment: cross-lab study on display technology and viewing environment parameters [8648-12] [SD&A2013]

Marcus Barkowsky1, Jing Li1, Taehwan Han2, Sungwook Youn2, Jiheon Ok2, Chulhee Lee2, Christer Hedberg3, Inirajith V. Ananth3; Kun Wang3,4, Kjell E. Brunnström3,4, Patrick Le Callet5
1 Polytech’ Nantes (France), 2 Yonsei Univ. (Korea, Republic of), 3 Acreo AB (Sweden), 4 Mid Sweden Univ. (Sweden), 5 Polytech’ Nantes (France)
Published Manuscript

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Critical alignment methods for stereoscopic production and post-production image registration [8648-36] [SD&A2013]

Christopher A. Mayhew, Craig M. Mayhew
Vision III Imaging, Inc. (United States)
Published Manuscript

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Natural 3D content on glasses-free light-field 3D cinema [SD&A2013]

Tibor Balogh, Péter Tamás Kovács, Zsolt Nagy
Holografika Kft. (Hungary)
Published Manuscript

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Towards a metric of antialiasing sufficiency for stereoscopic displays [8648-37] [SD&A2013]

Charles J. Lloyd
Visual Performance, LLC (United States)
Published Manuscript

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Characterizing and Reducing Crosstalk in Printed Anaglyph Stereoscopic 3D Images [SD&A2013]

Andrew J. Woods
Curtin University (Australia)

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Stereoscopic game design and evaluation [8648-38] [SD&A2013]

Nicolas S. Holliman
Durham Univ. (United Kingdom)
Published Manuscript

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Multi-view display module using MEMS projectors for an ultra-large screen autostereoscopic display [8648-20] [SD&A2013]

Kenji Hirabayashi1, Hiromitsu Takenaka2, Osamu Konuma2, Yasuhiro Morimoto2; Yasuhiro Takaki1
1 Tokyo Univ. of Agriculture and Technology (Japan), 2 Samsung Yokohama Research Institute Co., Ltd. (Japan)
Published Manuscript

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Impact of floating windows on the accuracy of depth perception in games [8648-39] [SD&A2013]

Brodie M. Stanfield1, Christopher Zerebecki1, Andrew Hogue1, Bill Kapralos1, Karen Collins2
1 Univ. of Ontario Institute of Technology (Canada), 2 Univ. of Waterloo (Canada)
Published Manuscript

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Subjective and objective measurements of visual fatigue induced by excessive disparities in stereoscopic images [8648-22] [SD&A2013]

Yong Ju Jung, Dongchan Kim, Hosik Sohn, Seong-il Lee, Yong Man Ro, Hyun Wook Park
KAIST (Korea, Republic of)
Published Manuscript

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An interactive in-game approach to user adjustment of stereoscopic 3D settings [8648-73] [SD&A2013]

Mina Tawadrous1, Andrew Hogue1, Bill Kapralos1, Karen Collins2
1 Univ. of Ontario Institute of Technology (Canada), 2 Univ of Waterloo (Canada)
Published Manuscript

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Depth distortion in color-interlaced stereoscopic 3D displays [8648-23] [SD&A2013]

Joohwan Kim, Paul V. Johnson, Martin S. Banks
Univ. of California, Berkeley (United States)
Published Manuscript

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The effects of 5.1 sound presentations on the perception of stereoscopic imagery in video games [8648-41] [SD&A2013]

Brian Cullen1, Daniel Galperin2, Karen Collins2, Andrew Hogue1, Bill Kapralos3
1 Univ. of Ontario Institute of Technology (Canada), 2 Univ. of Waterloo (Canada)
Published Manuscript

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Depth perception from stationary and moving stereoscopic three-dimensional images [8648-26] [SD&A2013]

Sowjanya Gowrisankaran, Yu-Chi Tai, Shun-nan Yang
Pacific Univ. (United States)
Published Manuscript

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Depth perception of audio sources in stereo 3D environments [8648-42] [SD&A2013]

David Corrigan, Marcin Gorzel, John Squires, Frank Boland
Trinity College Dublin (Ireland)
Published Manuscript

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Immersion, tangibility, and realism: explaining the qualitative experience of stereopsis [8648-27] [SD&A2013]

Dhanraj Vishwanath
Univ. of St. Andrews (United Kingdom)
Published Manuscript

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Accommodation responses to horizontal-parallax-only super multiview display [8648-44] [SD&A2013]

Junya Nakamura, Kosuke Tanaka, Yasuhiro Takaki
Tokyo Univ. of Agriculture and Technology (Japan)
Published Manuscript

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Coverage of the London 2012 Olympic Games in 3D [SD&A2013]

Jim DeFilippis
Broadcast Engineering Consultant

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An optical see-through, multi-focal-plane stereoscopic display prototype enabling nearly-correct focus cues [8648-47] [SD&A2013]

Xinda Hu, Hong Hua
College of Optical Sciences, The Univ. of Arizona (United States)
Published Manuscript

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The psychology of the 3D experience [8648-29] [SD&A2013]

Sophie H. Janicke, Andrew Ellis
Florida State Univ. (United States)
Published Manuscript

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Is the use of 55″ LCD 3D screen practicable in large seminar to lecture-hall size audiences? [8648-50] [SD&A2013]

Justus F. Ilgner M.D., Ingo Sparrer M.D., Martin Westhofen M.D.,
Univ. Hospital Aachen (Germany)
Published Manuscript

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Simulator sickness analysis of 3D video viewing on passive 3DTV [8648-01] [SD&A2013]

Kjell E. Brunnström1,2, Kun Wang1,2, Börje Andrén1
1 Acreo AB (Sweden), 2 Mid Sweden Univ. (Sweden),
Published Manuscript

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A semi-automatic 2D to stereoscopic 3D image and video conversion system in a semi-automated segmentation perspective [8648-30] [SD&A2013]

Raymond Phan, Dimitrios Androutsos
Ryerson Univ. (Canada)
Published Manuscript

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Immersive stereoscopic panoramas [8648-52] [SD&A2013]

John S. Toeppen1, Jason Buchheim2
1 HoloGraphics (United States), 2 Odyssey Expeditions (United States)
Published Manuscript

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Study of visual fatigue/discomfort generated by S3D video using eye-tracking data [8648-02] [SD&A2013]

Iana Iatsun, Mohamed-Chaker Larabi, Christine Fernandez-Maloigne
XLIM-SIC (France)
Published Manuscript

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Temporally consistent disparity estimation using PCA dual cross-bilateral grid [8648-31] [SD&A2013]

Jin Zhu1, Patrick Vandewalle2, Gerard de Haan3
1 Technische Univ. Eindhoven (Netherlands), 2 Philips Research (Netherlands), 3 Philips Research Nederland B.V. (Netherlands)
Published Manuscript

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Extended depth-of-field in integral imaging by depth-dependent deconvolution [8648-63] [SD&A2013]

Hector Navarro1, Genaro Saavedra-Tortosa1, Manuel Martinez-Corral1, Mårten Sjöström2, Roger Olsson2
1 Univ. de València (Spain), 2 Mid Sweden Univ. (Sweden)
Published Manuscript

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History of Polarized Image Stereoscopic Display [8648-80] [SD&A2013]

Vivian K. Walworth
StereoJet, Inc.
Published Manuscript

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Automatic depth grading tool to successfully adapt stereoscopic 3D content to digital cinema and home viewing environments [8648-32] [SD&A2013]

Didier Doyen1, Cédric Thébault1, Pierre Routhier2, Thierry Borel3
1 Technicolor S.A. (France), 2 Technicolor S.A. (Canada), 3 Technicolor S.A. (France)
Published Manuscript

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Experimental verification of conditions for bubble-projection three-dimensional display [8648-55] [SD&A2013]

Takuma Uchida1, Hitoshi Ozaki1, Hiroshi Kawakami1, Jippei Suzuki1, Koichi Nakayama2
1 Mie Univ. (Japan), 2 Saga Univ. (Japan)
Published Manuscript

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Simple measurement of lenticular lens quality for autostereoscopic displays [8648-06] [SD&A2013]

Stuart Gray, Robert A. Boudreau
Corning Incorporated (United States)
Published Manuscript

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Disparity remapping to ameliorate visual comfort of stereoscopic video [8648-33] [SD&A2013]

Sohn Hosik1, Yong Ju Jung1, Seong-il Lee1, Filippo Speranza2, Yong Man Ro1
1 KAIST (Korea, Republic of), 1 Communications Research Ctr. Canada (Canada), 3 Technicolor S.A. (France)
Published Manuscript

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Discussion Forum: 3D Movies – Is There Enough Depth? [SD&A2013]

Gregg Favalora (Moderator)
Optics for Hire

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